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Back Duel For Cardia Rulebook Preview (Page 13 of 14)
LOCATIONS
SERPENT TEMPLE: It does not matter if you lose that encounter again over the course of the game.
BAZAAR: It's only at the end of a round that you do not draw cards. If an ability makes you draw a card, draw as usual. If you have 0 or 1 cards in hand, immediately draw (in any phase).
FOUNDER'S DAY: You need to have winning cards in 3 successive encounters. This win condition can be triggered in any phase. If you have more than 1 signet on a card, it still only counts as winning 1 encounter.
GRAMD LIBRARY: If there is only 1 card left in your deck, draw that card as usual. If your deck is empty, you don't draw any cards.
SCRAPYARD: Ignore this effect if you have 0 or 1 cards remaining in your deck. If you have 2 cards in your deck, draw both and place 1 back.
AUCTION HOUSE: This effect is triggered after revealing cards in phase 1. All tokens on that card are taken into account. If your current card has the same influence as your previous card, you do not discard. The effect only applies to cards you play yourself. If your deck is empty, ignore the effect.
HAUNTED CATACOMBS: This effect only triggers when you reveal a card in phase 1. It doesn't matter if the card is discarded afterwards. You don't lose if cards of the same faction end up next to each other as the result of an ability.
FOGGY SWAMP: In the first round of the game, do not reveal cards. You can peek at your own face-down card at any time. Abilities referencing "the next card you play" always mean the next card you choose to play from your hand (not the one that you have already placed face-down).