We can't find the internet
Attempting to reconnect
Back Duel For Cardia Rulebook Preview (Page 7 of 14)
Detailed example of a round
Phase 1: You and your opponent each place 1 card face down next to the previous encounter. Then you reveal your cards. Your opponent's CLOCKMAKER (II) has more influence than your JUDGE (8). So the CLOCKMAKER gains 1 signet (4).
Phase 2: You activate your JUDGE'S ongoing ability: You win all tied encounters (including upcoming ones). You place 1 ongoing token on your JUDGE and 1 signet \boldsymbol{\Delta} each on your cards in the two past tied encounters.
Phase 3: You each draw 1 card from your deck.
END OF THE GAME
The game ends immediately if one of the following conditions is met:
- Phase 1: Your opponent cannot play a card. You win the game!
- Phase 2: You activate an ability that says you win the game. You win the game!
- Phase 3: You have 5 or more signets \boldsymbol{\Delta} on your cards at the end of the round. You win the game! Tie: If in phase 3 both players have the same number of signets (and at least 5), continue playing until one player has more signets than the other or wins another way. Note: Abilities are activated before you count signets. Special case: If both players cannot play a card in phase 1, the player with more signets wins the game. If players are tied for the number of signets, the game ends in a draw.
Now you are ready to start playing!