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Back Duel For Cardia Rulebook Preview (Page 9 of 14)
Each location has a rule that applies for the entire game. We explain the individual locations on p. 13. You are looking for an even greater challenge? At your own risk, you can play with more than one location at the same time.
COMBIMING DECKS 3 3
Once you are familiar with both decks, you can choose to combine them. For example, you could use the yellow cards from deck I, the red cards from deck II etc. However, make sure that you are always playing with two identical decks. For duels with asymmetric decks, you might want to try other magical card games.
SCHLÜSSELWÖRTER
Influence:
- If at any point during the game, a card's influence exceeds that of the opposing card, place a signet on the higher card and return any signets from the opposing card to the supply.
- Multiple modifiers (positive and negative) on the same card are added together. Place only the sum on the card. The influence of a card can be negative.
- If an ability adds a modifier to the "next card you play", place that modifier next to your card in the current encounter in the direction of play. As soon as you reveal your next card, place that modifier on it. The modifier is immediately added to the new card's influence and already counts when comparing cards in phase 1.
- You cannot place modifiers on cards in hand, a deck or a discard pile.
You activate the CLOCKMAKER'S (II) ability: Add +3 influence to your card in the previous encounter as well as to the next card you play. You place 2 onto your SURGEON (3) in the previous encounter. Then you place 3 on the table on the space for your next card.