Boxtree Builder

Back Agent Avenue Rulebook Preview (Page 7 of 16)

Then both players move their meeple on the board. To move your meeple, look at the agent you have just recruited. Check how many agent cards with that same name you have in play, including the one you have just recruited.

  • If you have only 1 , look at its 1 st icon on the top.
  • If you have 2, look at its 2 nd icon in the center instead.
  • If you have 3 or more, look at its 3rd icon on the bottom instead.

Move your meeple forward (clockwise) on the board by the indicated number of spaces. If the number is negative, move it backward (counterclockwise) instead. If the number is zero or if the icon doesn't contain any number, don't move it at all. Your opponent does the same with their meeple. move 1 space backward move 6 spaces forward move 1 space backward

STEP (2) : END

After both meeples have moved, check whether any player fulfills a condition to win or lose the game. If that is not the case, the game continues, your turn ends, and your opponent's turn begins.

Always check all conditions: A If a player catches their opponent's meeple, they win the game. To do so, the position of their own meeple must reach or exceed the position of their opponent's meeple.