Boxtree Builder

Back Agent Avenue Rulebook Preview (Page 12 of 16)

  • If your meeple was already on a black market space when you resolve an agent card's icon that doesn't move your meeple, you don't take a black market card again. This can happen if the indicated number is zero or if the icon doesn't contain any number.
  • When you take a card from the black market supply, replace it immediately with the top card from the black market deck. Do this before resolving your card's ability.
  • If an ability cannot be performed, it is ignored and has no effect.
  • When you take a card with an ongoing ability, it has no effect on the agent card that has just been recruited. Instead, it is active for the rest of the game (as long as you have the card in play).
  • Some ongoing abilities have an effect that triggers when you recruit a specific agent card. It triggers no matter how you recruit the agent card, for example if you recruit it using another card ability.
  • Your home space is the starting space on the board that is the same color as your meeple.
  • Some ongoing abilities let you win the game during the End step if you fulfill a specific condition, adding to the 3 regular conditions in simple mode. If this results in a tie, the active player wins the game.
  • If an instant ability instructs you to recruit an agent card, put it face up in front of you with your other agent cards as usual, then move your meeple again accordingly. If your meeple lands exactly on another black market space this way, you take a card again. Always finish resolving an ability before doing anything else.
  • If both meeples land exactly on black market spaces during the same turn, the player whose turn it is (the active player) takes a card first.