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Back Agent Avenue Rulebook Preview (Page 13 of 16)
Only after that player has completely resolved it (which could involve moving to another black market space and taking another card), the other player then takes a card.
- If your hand size is decreased by an ability such as Outpost, remem-ber to draw cards from the agent deck until you have 4 agent cards in hand.
- If your hand size is increased by an ability such as Mind Control, keep following the rules. You only draw cards when you have less than 4 agent cards in hand.
- Removing an agent card from play with Mind Control or Spycation doesn't cause the meeple to be moved.
- You can use Mind Control to remove their 3rd Codebreaker they recruited during that turn, thus preventing them from winning the game.
Team Variant
With the team variant, you can play the game with 3 or 4 players. Cooperate wisely with your teammate using limited communication. Will you make the right decisions together and defeat the opposing team?
Teammates share their single meeple as well as the agent cards and black market cards they have in play. Each teammate has their own hand of cards. They take their turn together. They play 1 card each and the opposing team decides together which card to take. Teammates win or lose the game together.
Make the following adjustments to the previous rules. You can combine the team variant with either the simple mode or the advanced mode.